Tiny Lands 2
Creative Production • Strategy • End-to-End Production • Scriptwriting & Storyboarding
Growing a cozy sequel from pre-launch discovery to wishlist momentum and launch.
Tiny Lands 2 needed to expand beyond the existing Tiny Lands audience and build enough pre-launch demand to support a strong release.
The campaign focused on two connected goals: grow Steam wishlists before launch and convert that accumulated interest into launch traffic and sales.
Client
Hyper Three Studio
Date
2025
Category
Strategy



Challenge
The main challenge was wishlist growth in a competitive Steam environment.
Tiny Lands already had an established puzzle audience, but targeting traditional “Hidden Object” players alone limited scale and resulted in relatively high acquisition costs.
To grow the game beyond its existing niche, we needed to broaden its appeal, identify new audience opportunities, and create a marketing system capable of generating sustained wishlist growth ahead of launch.
The strategic question became:
How could we reposition Tiny Lands 2 to attract a wider cozy-gaming audience without losing the core puzzle proposition?
Strategy
Audience and market research highlighted an opportunity within the broader Cozy Gaming space.
Rather than leading communication with the puzzle mechanic itself, the campaign shifted toward the emotional value of the experience: calm, observation, discovery and visual satisfaction.
This led to the creative platform:
Find Your Pause
Instead of selling Tiny Lands 2 purely as a “spot the difference” game, we positioned it as a relaxing visual experience for players looking for a slower, more mindful type of gameplay.
This gave the campaign a broader entry point into audiences interested in cozy games, relaxing experiences, visual ASMR and slow gaming.
Phase 1 — Wishlist Growth
The pre-launch phase was designed to maximize awareness, qualified Steam traffic and wishlist conversion.
The campaign combined:
- TikTok and Meta performance creatives
- Reddit activations within relevant gaming communities
- Creator and influencer collaborations
- UGC-style content
- Short-form gameplay and mood-driven videos
- Continuous creative testing and iteration

Creative production focused on identifying the strongest hooks for attracting new audiences while keeping the game immediately understandable.
Mood-driven introductions, visual discovery moments and relaxing environments became the primary creative language.
Phase 2 — Launch
As launch approached, the campaign shifted from discovery to conversion.
Creative became more direct and action-oriented, with shorter edits, clearer messaging and stronger CTAs.
The launch sprint included:
- “Out Now” performance creatives
- Creator reaction content
- TikTok and Meta launch ads
- Reddit assets targeting high-intent players
- Platform-native short-form content
- Reuse and adaptation of the highest-performing pre-launch concepts
The objective was to turn the wishlist base and awareness generated during the pre-launch period into concentrated Day 1 traffic and sales.
Creative Production & Execution
As Creative Producer, I managed the end-to-end development of a modular asset system designed for continuous testing across platforms.
This included:
Short-form video concepts and scripts · Performance creative iterations · Static assets · UGC and creator briefs · Platform adaptations · Hook testing · CTA testing · Creative performance analysis · Iteration based on campaign data.
Rather than producing isolated campaign assets, the approach was built around a repeatable test → learn → iterate workflow.
Results
+30% Wishlist Growth
Wishlist growth increased during the six-week pre-launch campaign.
+36% CTR
Achieved a 36% increase compared to previous legacy campaigns.
50K+ Organic UGC Views
Creator and community content expanded organic reach beyond paid acquisition.
Blending visual calm with strategic clarity, the campaign drove wishlist growth, strengthened community sentiment, and helped Tiny Lands 2 stand out as one of the most charming cozy puzzle games on Steam.
By aligning data, design, and emotion, Tiny Lands2 became a benchmark in cozy gaming — proof that mindful design and smart marketing can thrive together.
Work Done
Campaign Strategy · Creative Direction · Data-Driven Scriptwriting · Performance Content Strategy · Influencer & UGC Management · Paid Media Coordination · A/B Testing & Iteration · Funnel Optimization